DESIGN CYCLE OF A ROBOT FOR LEARNING AND THE DEVELOPMENT OF CREATIVITY IN ENGENEERING

CICLO DE DISEÑO DE UN ROBOT PARA EL APRENDIZAJE Y DESARROLLO DE LA CREATIVIDAD EN INGENIERÍA

 

JUAN SEBASTIÁN ÁLVAREZ CHAVARRÍA
Engineer, research group: Diseño Mecánico Computacional Universidad Nacional de Colombia, jsalvare@unal.edu.co

JOVANI ALBERTO JIMÉNEZ BUILES
Ph. D., research group: Inteligencia Artificial en Educación Universidad Nacional de Colombia, jajimen1@unal.edu.co

JUAN FERNANDO RAMÍREZ PATIÑO
Ph. D .(c), research group: Diseño Mecánico Computacional Universidad Nacional de Colombia, jframirp@unal.edu.co

 

Received for review: October 15th, 2010, accepted: March 29st, 2011, final version: March 31th, 2011

 


ABSTRACT: This paper attempts to show the main aspects which have given evolution to the development of a device belonging to a new pedagogic strategy called educational robotics. We present how starting from the basic design requirements expressed, and after applying a rigorous and methodological design process, the design specifications are obtained according to the different pedagogical, functional, esthetic, constructive, and economic aspects which this strategy proposes to implement.

KEYWORDS: Robotics, active learning, design methodology, innovation in education, engineering, artificial intelligence.

RESUMEN: Este artículo pretende mostrar los aspectos más relevantes en el desarrollo evolutivo del diseño de un dispositivo perteneciente a una nueva estrategia pedagógica denominada Robótica Educativa. Aquí se presenta cómo a partir de los requerimientos básicos de diseño expresados, y luego de aplicar un proceso riguroso y metodológico de diseño, se logra obtener las especificaciones de diseño acordes con los diferentes aspectos pedagógicos, funcionales, estéticos, constructivos y económicos que esta nueva estrategia de enseñanza propone implementar.

PALABRAS CLAVE: Robótica, aprendizaje activo, metodología de diseño, innovación en educación, ingeniería,


 

1. INTRODUCTION

One of the cornerstones, and perhaps the most important, in the development of a country is its educational system, which is precisely one of the fundamental scenarios in the solution of the conflict caused by the necessity to operate technology and know how it works to improve the quality of life of a society [1].

From this cornerstone, which joins the substantive functions of teaching, research, university extension departments, university welfare and social outreach, arises the mission of higher education institutions (instituciones de educación superior, IES in Spanish) in Colombia [2].

To achieve their mission, the IESs must have suitable human talent trained in proficiencies needed by modern society, which are required to educate human beings with great ability to understand and comminicate abstract concepts, suitable for experimentation, team work, and with a great ability to adapt to changes [3].

In this work, a teaching and learning methodological approach for engineering different from traditional learning is presented. The approach, which has two scenarios, is based on active learning. In the first stage-the building of the robots-some work was done by undergraduate mechanical engineering students. For that stage, the basic design methodology was modified by adding a continuous refinement cycle. It is necessary to clarify that the participating students had a plus represented in the theoretical and practical knowledge, compared to other students. This is evidenced by the continued participation of the students in different projects. Some of these projects are based on real problems shown by some companies like SENA (Servicio Nacional de Aprendizaje in Spanish), Argos, Sofasa, Isa, Ecopetrol, GEA, among others. Additionally, students participating in this first stage are more proactive, argumentative, and they propose solutions to the problems formulated by their professors in class.

The second stage is oriented towards younger students from different high schools like Cooperativo Juan del Corral, Diego Echavarría Misas, among others, located in Medellin, Colombia. This population was chosen because they are currently considering different professional options for their future, and one of those options is engineering. Based on the robots pre-manufactured by mechanical engineering students from Universidad Nacional de Colombia, Medellin Branch; different principles of mechanical and undulatory physics, electronics, and algorithmics can be addressed. The aim is for the students to build the robots and, at the same time, experiment with the principles that rule them thanks to the mechanisms integrated in the premanufactured robot to sense the work environment. Besides accomplishing the proposed instructional component goal, it was perceived that these youngsters acquired other proficiencies that were not included in the building project from the beginning. Some of these additional proficiencies are: communicative skills, respect for each other and for nature, leadership, collaborative and cooperative work, problem solving, keeping the work area in order while using tools, books, PCs, and so on; along with other civic and democratic attitudes.

In both scenarios, the purpose was to form young people with solid technological knowledge, based on human values and personal modern codes. Thanks to this project, the participating students have become analytical, argumentative, propositional, and so on; that is to say, they changed from a passive attitude to a proactive one.

It is worth mentioning the resistance that some professors presented to the challenge of introducing and experimenting with new education methods based on active learning [4], and to implement the research and the development of pedagogy and engineering areas in the classrooms. It is urgently needed to innovate with new teaching and learning methods different from the traditional ones but before doing that, a work on pedagogical formation needs to be carried out among teachers.

This paper is structured as follows: in the next chapter, the design process is presented. In chapter three, the application of the new design's cycle in the robot's construction is presented. Chapter four deals with the concepts to experiment with the construction of pre-manufactured robots. Finally in chapters five and six, the results and conclusions are respectively presented.

 

2. METHODOLOGY ONE: DESIGNING PROcESS

For the initial design of the robot, the methodology developed by authors Phal and Beitz (2007), which can be seen in Fig. 1, was followed. In the first phase of the methodology, the user's requirements were identified. These include, from a wider point of view, the requirements made by the manufacturer, the seller, the final user, and so on, becoming the starting point of the conceptual design.


Figure 1.
Basic design methodology [5]

For this robot's specific case, it was found that the user's requirements were not clearly defined. Due to the fact that the robot is not a machine whose work is restricted to the execution of a task, it was required to teach young people (on the second stage previously mentioned) different science concepts, based on the execution of the tasks performed by the robot. The idea is that the participating youngsters can modify the robot to see how these modifications affect its performance of the same tasks. The following figure describes the basic design methodology [5].

2.1. Basic design methodology
The basic design methodology (Fig. 1) is composed of the following five steps [5]:

During the initial manufacturing process of the robot, the previously shown methodology was used. Nevertheless, because the robot's main objective is to be used as a teaching tool, and at the time, there were no elements allowing the development of any kind of knowledge when manipulating it, it was necessary to stop the process at the conceptual design step, in order to be able to integrate different elements that help to improve that knowledge generation while using the robot. Some additional elements such as component distribution, different kinds of sensors, and processing cards which were inserted into the premanufactured robot for this purpose, are presented below (Fig. 2).

2.2. Modified Design Methodology
Knowing that the machine's purpose is to teach, it is necessary to identify which formative aspects can be approached by the device. With these aspects, the design requirements were complemented. This was translated into a change on the basic design methodology (Fig. 2). The new methodology is hereafter named Modified Design Cycle.


Figure 2.
Modified design cycle

As shown in Fig. 2, this cycle is composed of eight steps. The first three steps are similar to the basic methodology showed in Fig. 1. In the next five steps, modifications are presented as well as the new part of the cycle. It should be known that this modification is proposed by the authors of this paper.

Then, the following steps are repeated: conceptual design, detail design, and construction in order to refine the robot under construction. At this step, there is feedback on the conceptual design with the requirements that were not taken into account at the initial phase.

This modification, and the inclusion of the new stages in the design process, allows for one to approach, in an easier and more organized way, the addition of new design requirements, and as a result, the new design specifications. This is why it is possible to implement concepts and/or principles that allow for the generation of knowledge by using the robot; all of them being always arranged in a way that they never interfere with each other, thus taking out the biggest potential the robot can give.

 

3. METHODOLOGY TWO: APPLICATION OF THE NEW DESIGNING CYCLE

3.1. Basic Design Requirements

The initial requirements with which the development and purpose of the robot were proposed were:

3.2 Design Specifications

Due to the fact that the design requirements proposed above are focused on the robot's ability to perform some functions, these requirements can be taken as the design specifications. The previous stage must satisfy the conceptual design. However, there are some specifications that must be added:

3.3 Conceptual Design

The initial conceptual design features of the robot are:

The position of the printed circuits, the batteries, and other elements are not considered important because the participating students will consider it according with the guides, thus experimenting different theories such as Newton's laws (Fig. 3).


Figure 3.
Initial prototype

3.4 Identification of complementary concepts or principles

3.5 New design requirements

3.6 New design specifications

3.7 Conceptual design (second phase)
The new characteristics that allow the robot to fulfill the specifications mentioned in numeral 3.6 are:


Figure 4.
Final prototypes

3.8 Detailed Design
After having met all the design's requirements by the basic and functional principles in the steps of the conceptual design, it becomes necessary to specify the physical and geometric features of the elements that will form the robot to guarantee that no attachment will interfere with each other, allowing the development of all the set functions. The main parts of the detailed design are:

3.9 Construction
Due to the fact that the robot's design must be modular, its construction process was divided into initial subsets to make the subsequent assembly of elements easier. This initial process began by choosing the parts to be joined with glue and/or by welding. These sub-sets are: the structure plates, the driving device and each of the robot's printed circuits, whether general or of each particular sensor.

From this point on, all the other operations to build the robot are assembly operations using simple tools like screwdrivers and pliers, and the student's own hands.

 

4. PRINCIPLES ADDRESSED IN ROBOTICS TEACHING

Traditional teaching has been characterized by using a "passive" learning scheme in which the professor imparts the content of his/her lectures face to face through presentations on the board or slides, with little or no intervention by or interaction with the students. This teaching-learning methodology makes the student a passive being, with little or no proactivity nor propositivity. This makes them dependent on the professor's knowledge, showing little dynamics in the construction of their own knowledge, their proficiencies and "know-how," which they require.

Nowadays, teaching-learning models are aimed to propose active learning, where the students have a proactive role in the construction of their own knowledge [6, 7]. Thus, in an active learning, it is the students themselves who build concepts, meanings and strategies from the experiences they face during the teaching process in real time. Learning then becomes more effective and productive for them [4,8].

The nature of the robot's construction, which is the purpose of this paper, can be classified as a construction of "know-how," and not as a "theoretical knowledge," which justifies the choice of this learning model in the educational robotics field [6,3]. Some works, as the ones made for innovating engineering learning using active didactics elements [9], show a significant change in the students' learning through innovative projects, which involve technology, and where students play the leading role.

 

5. RESULTS

In Table 1, a comparison is shown between the physics principles that can be learned through the robot, both for the design with the basic methodology and for the design with the modified cycle. This clarifies how the modification in the design methodology used in this case helps to complement what can be learned and taught with this robot.

Table 1. Physics principles to address

In order to build the pre-manufactured robots, undergraduate students in mechanical engineering were involved in the stages of the modified design cycle. Their previous learning environment is known as stage one.

For the second stage, 40 robots were pre-manufactured. This process started by selecting 10 educational institutions in the city of Medellin to develop the workshops. At each institution, five workshops lasting 5 hours each were given. For every single institution, one kit composed of four robots, four guide books and tools were delivered. The target audience was primarily adolescents between the ages of 14 and 17 (Fig. 5). The assembly and experimentation of each robot was carried out by groups of five students. This means that for every educational institution, 20 students participated in the project.


Figure 5.
Typical sessions of teaching and learning in robotics, in the second stage

Some of the implicit achievements of the youngsters during the assembly of the pre-manufactured robots are those related with civic, democratic, artistic, cooperative, and collaborative proficiencies. These achievements were not planned from the beginning, but became an added value of the project.

The evaluation results of the participating students in the second stage in relation to the explored principles show that the students accomplished the proposed goals. At the end of the workshops, the results were socialized. In this stage the youngsters' teachers were present. During the workshops, they participated as observers.

Most of the teachers indicated that this kind of learning is less stressful for the students because they have been taking magisterial classes for over 10 years, and the only course that is a little out of context is physical education, recreation, and sports. They also said that the students were enthusiastic while experimenting during the workshops. During the workshops, the students were also interested in the way different courses merged through the innovative project of the robot's construction.

 

6. CONCLUSIONS

With the work described in this paper, it was shown that different learning methodologies exist for teaching engineering concepts. Our proposal showed good results; the students left a passive attitude to become analytical, argumentative, and propositional; ergo, proactive people.

Robotics was used because it has recently become a great tool to strengthen creativity, learning, and designing skills. In the first stage, the design methodology had to be modified into a refined cycle. This was because the requirements presented by the users were not clear.

Deep down, the aim was also to reduce the student dropout rate in high school, and to prepare the young people to face an undergraduate academic program in engineering (higher education).

To finish this chapter, we agree with Resnick when he says that there is currently a transition toward a creativity society. This is because information and knowledge are not enough to address the current problems that the world is facing, and it is necessary to use creativity to generate solutions [10].

For years, institutions such as universities have made the mistake of restricting creativity to certain careers like engineering, and applying it only to some courses like design [11, 12]. But creativity is actually an area common to every human activity, and some examples are: agricultural production, medicine, painting, and of course, engineering; therefore, the development of this skill should be encouraged from childhood. Also, creativity is not limited to an age range but it should be encouraged during all the stages of a person's growth, mainly in the stages between 0 and 17 years, because it is when the person finds his/her interests and creates his/her learning models [13].

 

7. ACKNOWLEDGMENT

The work described in this paper is part of the research project: Plan de acción para el fortalecimiento de los grupos de investigación Inteligencia Artificial en Educación y Diseño Mecánico Computacional, sponsored by the Vicerrectoría de Investigación de la Universidad Nacional de Colombia.

 

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