Publicado

2015-09-01

A design process for balanced educational video games with collaborative activities

DOI:

https://doi.org/10.15446/dyna.v82n193.53498

Palabras clave:

Digital Game-Based Learning, Methodologies, Educational Video Games Design, Computer-Supported Collaborative Learning. (en)

Autores/as

  • Natalia Padilla-Zea Coordinadora Revistas Facultad de Minas
  • Nuria Medina-Medina Universidad de Granada, Granada, España
  • Francisco L. Gutiérrez-Vela Universidad de Granada, Granada, España
  • José R. López-Arcos Universidad de Granada, Granada, España
  • Patricia Paderewski Universidad de Granada, Granada, España
  • Carina S. González-González Universidad de La Laguna, Tenerife, España
The efficiency of educational video games could be improved through the use of a specific development method that allows them to keep both their educational and recreational goals and maintains their playability. Accordingly, we present a process for the incremental design of educational video games with collaborative activities based on Software Engineering principles. This process intends to make the specification and design of educational and recreational contents easier, and also ensures a balance between educational and playful components. To support this methodology, we present a pilot authoring tool that implements our design process.

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Cómo citar

[1]
N. Padilla-Zea, N. Medina-Medina, F. L. Gutiérrez-Vela, J. R. López-Arcos, P. Paderewski, y C. S. González-González, «A design process for balanced educational video games with collaborative activities», DYNA, vol. 82, n.º 193, pp. 223–232, sep. 2015, doi: 10.15446/dyna.v82n193.53498.