Publicado

2020-10-05

Narrative and Design for Wellbeing: A User-Centered Approach

Narrativa y diseño para el bienestar: un enfoque centrado en el usuario

Récit et design pour le bien-être : une approche centrée sur l’utilisateur

Narrativa e design per il benessere: uno sguardo centrato sull’utente

Narrativa e design para o bem-estar: uma abordagem centrada no usuário

DOI:

https://doi.org/10.15446/actio.n4.96251

Palabras clave:

narrative, wellbeing, design, ergonomics, affective design, emotional design (en)
narrativa, bienestar, diseño, ergonomía, diseño afectivo, diseño emocional (es)
narrativa, bem-estar., design, ergonomia, design afetivo, design emocional (pt)
récit, bien-être, design, ergonomie, design affectif, design émotionnel (fr)
narrativa, benessere, design, ergonomia, design affettivo, design emozionale (it)

Autores/as

  • Patrick W. Jordan University of Middlesex
  • Andy Bardill University of Middlesex
  • Kate Herd University of Middlesex
  • Silvia Grimaldi London College of Communication

The narratives that we have about our lives can affect our wellbeing. The Products and services that we own or use can play a role in these narratives (Jordan, Bardill, Herd and Grimaldi, 2020) – the car that says "I am a success", the toy that says "I am a good parent" or the customer-care that lets me know that "I am not important.” In an exploratory study, 41 undergraduate students described experiences with two different products or services – one that enabled and one that failed to enable a desired narrative. These 82 case studies were analysed to explore concepts relevant to narrative in the context of product and service use. We identify six different ways in which a product or service can enable a narrative, evaluate Jung’s archetypes as a means of narrative classification, and explore the roles of products and users in enabling stories. The implications for user research and design are explored.

Las narrativas que tenemos acerca de nuestras vidas pueden afectar nuestro bienestar. Los productos y servicios que poseemos pueden desempeñar un papel en estas narrativas (Jordan, Bardill, Herd y Grimaldi, 2020) – el auto que dice "Soy exitoso ", el juguete que dice "Soy un buen padre" o el servicio al cliente que me deja saber que "Yo no soy importante.” En un estudio exploratorio, 41 estudiantes de pregrado describieron experiencias con dos productos o servicios diferentes – uno que permitía una narrativa deseada y otro que no la permitía. Estos 82 estudios de caso se analizaron para explorar conceptos pertinentes para la narrativa dentro del contexto del uso de productos y servicios. Identificamos seis maneras diferentes en las que un producto o servicio puede permitir una narrativa, evaluamos los arquetipos de Jung como una manera de clasificar narrativas, y exploramos los papeles de productos y usuarios para permitir relatos. Se exploran las implicaciones de lo anterior para la investigación sobre usuarios y diseño.

Les récits dont nous disposons sur nos vies peuvent affecter notre bien-être. Les produits et services que nous possédons peuvent jouer un rôle dans ces récits (Jordan, Bardill, Herd et Grimaldi, 2020) : la voiture qui dit “J’ai réussi socialement”, le jouet qui dit “Je suis un bon père”, ou le service à la clientèle qui me fait savoir que “Je ne suis pas important”. Dans une étude exploratoire, on a demandé à 41 étudiants du premier cycle universitaire de décrire des expériences avec deux produits ou services différents : l’un permettant un récit désiré, l’autre ne le permettant pas. On a analysé ces 82 études de cas pour explorer les concepts pertinents pour le récit dans le contexte de l’utilisation de produits et de services. On a identifié six façons différentes dont un produit ou un service peut permettre un récit ; on a évalué les archétypes de Jung comme un moyen de classer les récits ; puis on a exploré les rôles des produits et des utilisateurs pour permettre des histoires ; enfin, on a examiné les implications de ces résultats pour la recherche sur les utilisateurs et le design.

Le narrative che circondano le nostre vite possono incidere nel nostro benessere. I prodotti e i servizi che abbiamo giocano un ruolo nelle narrative (Jordan, Bardill, Herd y Grimaldi, 2020) – la macchina che porta lo slogan “sono una persona di successo”, il giocattolo “Sono un buon papá” oppure il servizio che fa sapere ai clienti “io non sono importante”. Uno studio di esplorazione fatto sulle percezioni di quarantuno studenti universitari descrive l’esperienza con due prodotti o servizi diversi, il primo con una narrativa desiderata e l’altro, invece, no. Gli ottantadue studi di casi si analizzano per esplorare concetti pertinenti per le narrative in riferimento all’uso dei prodotti e i servizi. Si sono identificati sei modi diversi in cui in prodotto oppure un servizio permette una narrativa specifica, abbiamo valutato gli archetipi di Jung come un modo adeguato per classificare i narrativi e abbiamo anche esplorato i ruoli dei prodotti e degli utenti per la creazione di racconti. Finalmente, se n’esplorano anche le implicazioni per la ricerca su utenti e design.

As nossas narrativas sobre nossas vidas podem afetar nosso bem-estar. Os produtos e serviços que possuímos podem ter um papel nestas narrativas (Jordan, Bardill, Herd e Grimaldi, 2020) - o carro que diz “Sou bem sucedido”, o brinquedo que diz “Sou um bom pai”, ou o serviço ao cliente que me faz sentir que “Não sou importante”. Em um estudo exploratório, 41 estudantes de graduação descreveram experiências com dois produtos ou serviços diferentes - um permitindo uma narrativa desejada e outro que não permitindo-a. Estes 82 estudos de caso foram analisados para explorar conceitos relevantes à narrativa dentro do contexto do uso de produtos e serviços. Foram identificadas seis maneiras diferentes nas que um produto ou serviço pode propiciar uma narrativa, foram avaliados arquétipos junguianos como forma de classificar narrativas, e foram explorados os papéis dos produtos e usuários para propiciar histórias. As implicações do acima exposto foram exploradas visando pesquisar usuários e projetos.

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