Published

2022-09-11

Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface

Emulando texturas usando tecnología vibrotáctil: sistema HaptTech y su adaptación a una interfaz cinestésica comercial

DOI:

https://doi.org/10.15446/ing.investig.87296

Keywords:

Tactile Interface, Kinesthetic Interface, vibrotactile reproducer, Interfaces Coupling, level immersion (en)
Interfaz Táctil, Interfaz Cinestésica, Reproductor Vibrotáctil, Acople de Interfaces, Nivel de Inmersión (es)

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This article presents the development and testing of a tactile interface prototype, HaptTech, that applies vibrotactile stimulation patterns to the fingertip, as well as an analysis of its performance when coupled to the commercial kinesthetic interface Novint Falcon. Its applicability in digital entertainment expects to improve the level of immersion into virtual reality scenarios. In the first experiment, a group of 75 subjects compared three different vibration stimuli that emulated different textures. They evaluated the stimuli on a 1 to 10 scale, where 1 means ‘non-perceivable differences’ and 10 means ‘entirely differentiable’. The obtained mean values were 9 (textures 1 and 3), 8,29 (textures 1 and 2), and 7,43 (textures 2 and 3), indicating HaptTech’s capability to reproduce differentiable stimuli. In the second experiment, 31 subjects evaluated the coupling between HaptTech and Novint Falcon. They perceived differences when the HaptTech system was activated in the context of a comparison between kinesthetic and vibrotactile plus kinesthetic stimuli. In the third experiment, the subjects evaluated the similarity between the perceived stimuli on the hand and a visualized texture pattern in a virtual environment. The resulting median values were 8, 8, and 9 for textures 1, 2, and 3, respectively, which demonstrate that the subjects perceived a high correspondence for each one.

Este artículo presenta el desarrollo y pruebas de un prototipo de interfaz táctil, HaptTech, que aplica al dedo patrones de estímulo vibrotáctil, así como un análisis de su desempeño cuando se acopla con la interfaz cinestésica comercial Novint Falcon. Su aplicabilidad en el  entretenimiento digital espera mejorar el nivel de inmersión en escenarios de realidad virtual. En el primer experimento, un grupo de 75 personas comparó tres estímulos de vibración que emulaban diferentes texturas. Evaluaron el estímulo en una escala de 1 a 10, donde 1 significa ‘diferencias no perceptibles’ diferencias y 10 significa ‘completamente diferenciables’. Los promedios fueron 9 (texturas 1 y 3), 8,29 (texturas 1 y 2) y 7,43 (texturas 2 y 3), indicando la capacidad del HaptTech de reproducir estímulos diferenciables. En el segundo experimento, 31 sujetos evaluaron el acople entre HaptTech y Novint Falcon. Los participantes percibieron diferencias cuando el sistema HaptTech se activaba en el contexto de una comparación entre estímulos cinestésicos y estímulos cinestésicos y vibrotáctiles. En el tercer experimento, los sujetos evaluaron la similitud entre el estímulo percibido en la mano y un patrón de textura visualizado en un ambiente virtual. Las medianas resultantes fueron 8, 8 y 9 para las texturas 1, 2, y 3 respectivamente, lo cual demuestra que los sujetos percibieron una alta correspondencia para cada una.

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How to Cite

APA

Santís Chaves, M., Franco Mesa, J. C., Zapata Berruecos, J. F., Hernández Calle, J. A., Salinas, S. A. & Pérez Ariza, V. Z. (2022). Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface. Ingeniería e Investigación, 42(3), e87296. https://doi.org/10.15446/ing.investig.87296

ACM

[1]
Santís Chaves, M., Franco Mesa, J.C., Zapata Berruecos, J.F., Hernández Calle, J.A., Salinas, S.A. and Pérez Ariza, V.Z. 2022. Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface. Ingeniería e Investigación. 42, 3 (Feb. 2022), e87296. DOI:https://doi.org/10.15446/ing.investig.87296.

ACS

(1)
Santís Chaves, M.; Franco Mesa, J. C.; Zapata Berruecos, J. F.; Hernández Calle, J. A.; Salinas, S. A.; Pérez Ariza, V. Z. Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface. Ing. Inv. 2022, 42, e87296.

ABNT

SANTÍS CHAVES, M.; FRANCO MESA, J. C.; ZAPATA BERRUECOS, J. F.; HERNÁNDEZ CALLE, J. A.; SALINAS, S. A.; PÉREZ ARIZA, V. Z. Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface. Ingeniería e Investigación, [S. l.], v. 42, n. 3, p. e87296, 2022. DOI: 10.15446/ing.investig.87296. Disponível em: https://revistas.unal.edu.co/index.php/ingeinv/article/view/87296. Acesso em: 30 mar. 2026.

Chicago

Santís Chaves, Mauricio, Juan Camilo Franco Mesa, José Fernando Zapata Berruecos, Jonathan Andrés Hernández Calle, Sergio Alexander Salinas, and Vera Zasúlich Pérez Ariza. 2022. “Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface”. Ingeniería E Investigación 42 (3):e87296. https://doi.org/10.15446/ing.investig.87296.

Harvard

Santís Chaves, M., Franco Mesa, J. C., Zapata Berruecos, J. F., Hernández Calle, J. A., Salinas, S. A. and Pérez Ariza, V. Z. (2022) “Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface”, Ingeniería e Investigación, 42(3), p. e87296. doi: 10.15446/ing.investig.87296.

IEEE

[1]
M. Santís Chaves, J. C. Franco Mesa, J. F. Zapata Berruecos, J. A. Hernández Calle, S. A. Salinas, and V. Z. Pérez Ariza, “Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface”, Ing. Inv., vol. 42, no. 3, p. e87296, Feb. 2022.

MLA

Santís Chaves, M., J. C. Franco Mesa, J. F. Zapata Berruecos, J. A. Hernández Calle, S. A. Salinas, and V. Z. Pérez Ariza. “Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface”. Ingeniería e Investigación, vol. 42, no. 3, Feb. 2022, p. e87296, doi:10.15446/ing.investig.87296.

Turabian

Santís Chaves, Mauricio, Juan Camilo Franco Mesa, José Fernando Zapata Berruecos, Jonathan Andrés Hernández Calle, Sergio Alexander Salinas, and Vera Zasúlich Pérez Ariza. “Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface”. Ingeniería e Investigación 42, no. 3 (February 10, 2022): e87296. Accessed March 30, 2026. https://revistas.unal.edu.co/index.php/ingeinv/article/view/87296.

Vancouver

1.
Santís Chaves M, Franco Mesa JC, Zapata Berruecos JF, Hernández Calle JA, Salinas SA, Pérez Ariza VZ. Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface. Ing. Inv. [Internet]. 2022 Feb. 10 [cited 2026 Mar. 30];42(3):e87296. Available from: https://revistas.unal.edu.co/index.php/ingeinv/article/view/87296

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CrossRef citations2

1. Xun Jiang, Fei Wang, Yucheng Li, Liangze Tao, Qiyuan Xi, Juan Wu. (2024). A Multimodal Haptic Rendering System Combining Force and Vibrotactile Feedback. IEEE Sensors Journal, 24(12), p.19167. https://doi.org/10.1109/JSEN.2024.3397391.

2. Galina Momcheva. (2025). Proceedings of International Conference on Recent Innovations in Computing. Lecture Notes in Electrical Engineering. 1421, p.419. https://doi.org/10.1007/978-981-96-6034-6_28.

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