Published
Emulating Textures Using Vibrotactile Technology: HaptTech System and its Adaptation to a Commercial Kinesthetic Interface
Emulando texturas usando tecnología vibrotáctil: sistema HaptTech y su adaptación a una interfaz cinestésica comercial
DOI:
https://doi.org/10.15446/ing.investig.87296Keywords:
Tactile Interface, Kinesthetic Interface, vibrotactile reproducer, Interfaces Coupling, level immersion (en)Interfaz Táctil, Interfaz Cinestésica, Reproductor Vibrotáctil, Acople de Interfaces, Nivel de Inmersión (es)
This article presents the development and testing of a tactile interface prototype, HaptTech, that applies vibrotactile stimulation patterns to the fingertip, as well as an analysis of its performance when coupled to the commercial kinesthetic interface Novint Falcon. Its applicability in digital entertainment expects to improve the level of immersion into virtual reality scenarios. In the first experiment, a group of 75 subjects compared three different vibration stimuli that emulated different textures. They evaluated the stimuli on a 1 to 10 scale, where 1 means ‘non-perceivable differences’ and 10 means ‘entirely differentiable’. The obtained mean values were 9 (textures 1 and 3), 8,29 (textures 1 and 2), and 7,43 (textures 2 and 3), indicating HaptTech’s capability to reproduce differentiable stimuli. In the second experiment, 31 subjects evaluated the coupling between HaptTech and Novint Falcon. They perceived differences when the HaptTech system was activated in the context of a comparison between kinesthetic and vibrotactile plus kinesthetic stimuli. In the third experiment, the subjects evaluated the similarity between the perceived stimuli on the hand and a visualized texture pattern in a virtual environment. The resulting median values were 8, 8, and 9 for textures 1, 2, and 3, respectively, which demonstrate that the subjects perceived a high correspondence for each one.
Este artículo presenta el desarrollo y pruebas de un prototipo de interfaz táctil, HaptTech, que aplica al dedo patrones de estímulo vibrotáctil, así como un análisis de su desempeño cuando se acopla con la interfaz cinestésica comercial Novint Falcon. Su aplicabilidad en el entretenimiento digital espera mejorar el nivel de inmersión en escenarios de realidad virtual. En el primer experimento, un grupo de 75 personas comparó tres estímulos de vibración que emulaban diferentes texturas. Evaluaron el estímulo en una escala de 1 a 10, donde 1 significa ‘diferencias no perceptibles’ diferencias y 10 significa ‘completamente diferenciables’. Los promedios fueron 9 (texturas 1 y 3), 8,29 (texturas 1 y 2) y 7,43 (texturas 2 y 3), indicando la capacidad del HaptTech de reproducir estímulos diferenciables. En el segundo experimento, 31 sujetos evaluaron el acople entre HaptTech y Novint Falcon. Los participantes percibieron diferencias cuando el sistema HaptTech se activaba en el contexto de una comparación entre estímulos cinestésicos y estímulos cinestésicos y vibrotáctiles. En el tercer experimento, los sujetos evaluaron la similitud entre el estímulo percibido en la mano y un patrón de textura visualizado en un ambiente virtual. Las medianas resultantes fueron 8, 8 y 9 para las texturas 1, 2, y 3 respectivamente, lo cual demuestra que los sujetos percibieron una alta correspondencia para cada una.
References
Álvarez, F., and Álvarez, A. (2009). Auditoría médica y epidemiología (1st ed.). Ecoe Ediciones.
Baumgartner, E., Wiebel, C. B., and Gegenfurtner, K. R. (2013). Visual and haptic representations of material properties. Multisensory Research, 26(5), 429-455. https://doi.org/10.1163/22134808-00002429
Bärnighausen, T., Tugwell, P., Røttingen, J. A., Shemilt, I., Rockers, P., Geldsetzer, P., Lavis, J., Grimshaw, J., Daniels, K., Brown, A., Bor, J., Tanner, J., Rashidian, A., Barreto, M., Vollmer, S., and Atun, R. (2017). Quasi-experimental study designs series–Paper 4: Uses and value. Journal of Clinical Epidemiology, 89, 21-29. https.//doi.org/10.1016/j.jclinepi.2017.03.012
Bensmaïa, S. J., and Hollins, M. (2003). The vibrations of texture. Somatosensory & Motor Research, 20(1), 33-43. https://doi.org/10.1080/0899022031000083825
Bremner, A. J., and Spence, C. (2017). The development of tactile perception. In J. B. Benson (Ed.), Advances in Child Development and Behavior (vol. 52, pp. 227-268). Elsevier. https://doi.org/10.1016/bs.acdb.2016.12.002
Chouvardas, V. G., Miliou, A. N., and Hatalis, M. K. (2008). Tactile displays: Overview and recent advances. Displays, 29(3), 185-194. https://doi.org/10.1016/j.displa.2007.07.003
Culbertson, H., and Kuchenbecker, K. J. (2017a). Importance of matching physical friction, hardness, and texture in creating realistic haptic virtual surfaces. IEEE Transactions on Haptics, 10(1), 63-74. https://doi.org/10.1109/TOH.2016.2598751
Culbertson, H., and Kuchenbecker, K. J. (2017b). Ungrounded haptic augmented reality system for displaying roughness and friction. IEEE/ASME Transactions on Mechatronics, 22(4), 1839-1849. https://doi.org/10.1109/TMECH.2017.2700467
CybergloveSystems (2019). Cybertouch. http://www.cyberglovesystems.com/cybertouch/
Delice, A. (2010). The sampling issues in quantitative research. Álvarez, F., and Álvarez, A. (2009). Auditoría médica y epidemiología (1st ed.). Ecoe Ediciones.
Baumgartner, E., Wiebel, C. B., and Gegenfurtner, K. R. (2013). Visual and haptic representations of material properties. Multisensory Research, 26(5), 429-455. https://doi.org/10.1163/22134808-00002429
Bärnighausen, T., Tugwell, P., Røttingen, J. A., Shemilt, I., Rockers, P., Geldsetzer, P., Lavis, J., Grimshaw, J., Daniels, K., Brown, A., Bor, J., Tanner, J., Rashidian, A., Barreto, M., Vollmer, S., and Atun, R. (2017). Quasi-experimental study designs series–Paper 4: Uses and value. Journal of Clinical Epidemiology, 89, 21-29. https.//doi.org/10.1016/j.jclinepi.2017.03.012
Bensmaïa, S. J., and Hollins, M. (2003). The vibrations of texture. Somatosensory & Motor Research, 20(1), 33-43. https://doi.org/10.1080/0899022031000083825
Bremner, A. J., and Spence, C. (2017). The development of tactile perception. In J. B. Benson (Ed.), Advances in Child Development and Behavior (vol. 52, pp. 227-268). Elsevier. https://doi.org/10.1016/bs.acdb.2016.12.002
Chouvardas, V. G., Miliou, A. N., and Hatalis, M. K. (2008). Tactile displays: Overview and recent advances. Displays, 29(3), 185-194. https://doi.org/10.1016/j.displa.2007.07.003
Culbertson, H., and Kuchenbecker, K. J. (2017a). Importance of matching physical friction, hardness, and texture in creating realistic haptic virtual surfaces. IEEE Transactions on Haptics, 10(1), 63-74. https://doi.org/10.1109/TOH.2016.2598751
Culbertson, H., and Kuchenbecker, K. J. (2017b). Ungrounded haptic augmented reality system for displaying roughness and friction. IEEE/ASME Transactions on Mechatronics, 22(4), 1839-1849. https://doi.org/10.1109/TMECH.2017.2700467
CybergloveSystems (2019). Cybertouch. http://www.cyberglovesystems.com/cybertouch/
Delice, A. (2010). The sampling issues in quantitative research. Educational Sciences: Theory & Practices, 10(4), 2001-2018. https://eric.ed.gov/?id=EJ919871
Fontana, M., Ruffaldi, E., Salasedo, F., and Bergamasco, M. (2012). On the integration of tactile and force feedback. In A. El
Saddik (Ed.), Haptics Rendering and Applications (pp. 47-75). https://doi.org/10.5772/25446
Fox, S. I. (2014). Fisiología humana (13th ed.). McGraw Hill Education.
Freeglut (2019). The free OpenGL utility toolkit. http://freeglut.sourceforge.net
French, A. S., and Torkkeli, P. H. (2009). Mechanoreceptors. In L. R. Squire (Ed.), Encyclopedia of Neuroscience (pp. 689-695). DOI: https://doi.org/10.1016/B978-008045046-9.01921-5
Academic Press. https://doi.org/doi.org/10.1016/B978-008045046-9.01921-5
Glantz, S. A. (2006). Bioestadística. McGraw-Hill Interamericana.
Glew (2019). The OpenGL Extension Wrangler Library. http://glew.sourceforge.net
Golledge, R. G., Rice, M. T., and Jacobson, R. D. (2006). Multimodal interfaces for representing and accessing geospatial information. In S. Rana and J. Sharma (Eds.) Frontiers of Geographic Information Technology (pp. 181-208). Springer https://doi.org/10.1007/3-540-31305-2_9
Griffin, M. J. (2012). Vibraciones. In M. J. Griffin (Ed.), Enciclopedia de Salud y Seguridad en el Trabajo en la OIT (vol. II, p. 18). https://www.insst.es/documents/94886/162520/Capítulo+50.+Vibraciones
Haptex (2021). The Haptex project. https://n9.cl/ex9xu
Hoshi, T., Takahashi, M., Iwamoto, T., and Shinoda, H. (2010). Noncontact tactile display based on radiation pressure of airborne ultrasound. IEEE Transactions on Haptics, 3(3), 155-165. https://doi.org/10.1109/TOH.2010.4
Kim, M., Jeon, C., and Kim, J. (2017). A study on immersion and presence of a portable hand haptic system for immersive virtual reality. Sensors, 17(5), 1141. https://doi.org/10.3390/s17051141
Klatzky, R. L., and Lederman, S. J. (2010). Multisensory texture perception. In M. J. Naumer and J. Kaiser (Eds.), Multisensory Object Perception in the Primate Brain (pp. 211-230). Springer. https://doi.org/10.1007/978-1-4419-5615-6
MIRALab (2021). MIRALab – CUI – University of Geneva. https://n9.cl/dgamj
O’Malley, M., and Gupta, A. (2008). Haptic interfaces. In P. Kortum (Ed.), HCI Beyond the GUI: Design for Haptic, Design for Haptic, Speech, Olfatory and Other Nontraditional Interfaces (1st ed., pp. 25-73). Morgan Kaufmann. http://dx.doi.org/10.1016/B978-0-12-374017-5.00002-X
Pacchierotti, C., Sinclair, S., Solazzi, M., Frisoli, A., Hayward, V., and Prattichizzo, D. (2017). Wearable haptic systems for
the fingertip and the hand: Taxonomy, review, and perspectives. IEEE Transactions on Haptics, 10(4), 580-600. https://doi.org/10.1109/TOH.2017.2689006
Pacchierotti, C., Tirmizi, A., Bianchini, G., and Prattichizzo, D. (2013, November 3-7). Improving transparency in passive teleoperation by combining cutaneous and kinesthetic force feedback [Conference presentation]. 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, Tokyo, Japan. https://doi.org/10.1109/IROS.2013.6697072
Proske, U., and Gandevia, S. C. (2012). The proprioceptive senses: Their roles in signaling body shape, body position and movement, and muscle force historical background. Physiological Reviews, 92(4), 1651-1697. https://doi.org/10.1152/physrev.00048.2011
Rosa, P. J., Morais, D., Gamito, P., Oliveira, J., and Saraiva, T. (2016). The immersive virtual reality experience: A typology of users revealed through multiple correspondence analysis combined with cluster analysis technique. Cyberpsychology, Behavior, and Social Networking, 19(3), 209-216. https://doi.org/10.1089/cyber.2015.0130
Sadiku, M. N. O., Shadare, A. E., and Musa, S. M. (2017). Digital Entertainment 1, 2. International Journals of Advanced Research in Computer Science and Software Engineering, 7(8), 62-63. https://www.researchgate.net/publication/326085524_Digital_Entertainment DOI: https://doi.org/10.23956/ijarcsse.v7i8.22
Santís, M., Jaramillo, D., and Pérez, V. Z. (2016, October 26-28). Vibrotactile system for the replication of textures [Conference presentation]. VII Latin American Congress on Biomedical Engineering CLAIB 2016, Bucaramanga, Colombia. https://doi.org/10.1007/978-981-10-4086-3_129
Tan, E. S., and Jansz, J. (2008). The game experience. In H. F. N. Schifferstein and P. Hekkert (Eds.) Product Experience (pp. 531-556). https://doi.org/10.1016/B978-008045089-6.50026-5
Ujitoko, Y., Ban, Y., and Hirota, K. (2019). Modulating fine roughness perception of vibrotactile textured surface using pseudo-haptic effect. IEEE Transactions on Visualization and Computer Graphics, 25(5), 1981-1990. https://doi.org/10.1109/TVCG.2019.2898820
Villa-Salazar, D. S., Pacchierotti, C., de Tinguy de la Girouliere, X., Maciel, A., and Marchal, M. (2020). Altering the stiffness, friction, and shape perception of tangible objects in virtual reality using wearable haptics. IEEE Transactions on Haptics, 13(1), 167-174. https://doi.org/10.1109/TOH.2020.2967389
Yang, Y. (2013). Design and control of an integrated haptic interface for touch screen applications [Doctoral thesis, Université Lille]. http://goo.gl/9J8s4R
How to Cite
APA
ACM
ACS
ABNT
Chicago
Harvard
IEEE
MLA
Turabian
Vancouver
Download Citation
CrossRef Cited-by
1. Xun Jiang, Fei Wang, Yucheng Li, Liangze Tao, Qiyuan Xi, Juan Wu. (2024). A Multimodal Haptic Rendering System Combining Force and Vibrotactile Feedback. IEEE Sensors Journal, 24(12), p.19167. https://doi.org/10.1109/JSEN.2024.3397391.
2. Galina Momcheva. (2025). Proceedings of International Conference on Recent Innovations in Computing. Lecture Notes in Electrical Engineering. 1421, p.419. https://doi.org/10.1007/978-981-96-6034-6_28.
Dimensions
PlumX
Article abstract page views
Downloads
License
Copyright (c) 2022 Mauricio Santís Chaves, Juan Camilo Franco Mesa, José Fernando Zapata Berruecos, Jonathan Andrés Hernández Calle, Sergio Alexander Salinas, Vera Zasúlich Pérez Ariza

This work is licensed under a Creative Commons Attribution 4.0 International License.
The authors or holders of the copyright for each article hereby confer exclusive, limited and free authorization on the Universidad Nacional de Colombia's journal Ingeniería e Investigación concerning the aforementioned article which, once it has been evaluated and approved, will be submitted for publication, in line with the following items:
1. The version which has been corrected according to the evaluators' suggestions will be remitted and it will be made clear whether the aforementioned article is an unedited document regarding which the rights to be authorized are held and total responsibility will be assumed by the authors for the content of the work being submitted to Ingeniería e Investigación, the Universidad Nacional de Colombia and third-parties;
2. The authorization conferred on the journal will come into force from the date on which it is included in the respective volume and issue of Ingeniería e Investigación in the Open Journal Systems and on the journal's main page (https://revistas.unal.edu.co/index.php/ingeinv), as well as in different databases and indices in which the publication is indexed;
3. The authors authorize the Universidad Nacional de Colombia's journal Ingeniería e Investigación to publish the document in whatever required format (printed, digital, electronic or whatsoever known or yet to be discovered form) and authorize Ingeniería e Investigación to include the work in any indices and/or search engines deemed necessary for promoting its diffusion;
4. The authors accept that such authorization is given free of charge and they, therefore, waive any right to receive remuneration from the publication, distribution, public communication and any use whatsoever referred to in the terms of this authorization.










