Publicado

2018-01-01

Entrenamiento motor en el continuo de la realidad a la virtualidad

Motor Training from reality to virtuality

Palabras clave:

Actividad motora, Interfaz usuario-computador, Enfermedad de Parkinson, Accidente cerebrovascular, Fisioterapia (es)
Use-computer interface, Parkinson's Disease, Stroke, Physical therapy specialty (en)

Autores/as

  • Martha Torres-Narváez Universidad del Rosario - Escuela de Medicina y Ciencias de la Salud - Grupo de Investigación Ciencias de la Rehabilitación – Bogotá D.C. - Colombia.
  • Juanita Sánchez-Romero Universidad del Rosario - Escuela de Medicina y Ciencias de la Salud - Grupo de Investigación Ciencias de la Rehabilitación – Bogotá D.C. - Colombia.
  • Andrea Pérez-Viatela Universidad del Rosario - Escuela de Medicina y Ciencias de la Salud - Grupo de Investigación Ciencias de la Rehabilitación – Bogotá D.C. - Colombia.
  • Estefanía Betancur Arias Universidad del Rosario - Escuela de Medicina y Ciencias de la Salud - Programa de Fisioterapia - Grupo de Investigación Ciencias de la Rehabilitación - Bogotá, D.C. - Colombia.
  • Jenny Villamil-Ballesteros Universidad del Rosario - Escuela de Medicina y Ciencias de la Salud - Grupo de Investigación Ciencias de la Rehabilitación – Bogotá D.C. - Colombia.
  • Karen Valero-Sánchez Universidad del Rosario - Escuela de Medicina y Ciencias de la Salud - Grupo de Investigación Ciencias de la Rehabilitación – Bogotá D.C. - Colombia.

Introducción. La trasformación de la capacidad de movimiento de las personas es un reto que el fisioterapeuta asume como estrategia de aprendizaje motor.

Objetivo. Plantear los referentes teóricos y prácticos más relevantes en el uso de ambientes terapéuticos en el continuo de la realidad a la virtualidad en el entrenamiento motor de pacientes con accidente cerebrovascular y enfermedad de Parkinson.

Materiales y métodos. Revisión de la literatura que analiza y aporta de manera conceptual, en el área de la rehabilitación y la fisioterapia, información sobre entrenamiento y aprendizaje motor.

Resultados. Se evidencia potencial en el uso de la realidad virtual para la rehabilitación de alteraciones del movimiento debidas a disfunciones neurológicas. Las herramientas tecnológicas propias de la realidad virtual permiten un mayor conocimiento de los resultados con respecto a las características del movimiento, lo cual ayuda a mejorar el aprendizaje motor, en comparación con el entrenamiento tradicional.

Conclusiones. Se requiere objetivar el proceso de rehabilitación para medir con precisión los cambios que producen estrategias de aprendizaje en las capacidades de movimiento de las personas con deficiencias del sistema neuromuscular para generar evidencia del impacto que tienen los programas de entrenamiento motor en el continuo de la realidad a la virtualidad.

Introduction: The transformation of people’s movement capacity is a challenge that physiotherapists address as a motor learning strategy.

Objective: To gather the most relevant theoretical and practical references on the use of therapeutic environments in the realityvirtuality continuum regarding motor training in stroke and Parkinson’s patients.

Materials and methods: Literature review that analyzes and contributes conceptual information on training and motor learning in the field of rehabilitation and physiotherapy.

Results: The potential of the use of virtual reality in movement disorder rehabilitation processes due to neurological dysfunctions is observed. The technological tools for virtual reality allow a better understanding of the results with respect to the characteristics of the movement, which helps to improve motor learning in comparison with traditional training.

Conclusions: It is necessary to objectify the rehabilitation process to accurately measure the changes generated by learning strategies in the movement abilities of patients with neuromuscular system disorders in order to obtain evidence of the impact that motor training programs have on the reality-virtuality continuum.

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